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Old Aug 15, 2009, 10:57 AM // 10:57   #381
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Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
DoA (which is probably the most poorly designed area of the game), Urgoz and Deep all have pretty bad rewards. Also, there's no point in completing all of Slavers' when you can easily farm the first level for voltaic spears. The fact that most pugs are bad is also a reason.
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Old Aug 15, 2009, 04:06 PM // 16:06   #382
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People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
because all of the e-leet gurus are trying to take their ball and go home.
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Old Aug 15, 2009, 05:13 PM // 17:13   #383
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Originally Posted by Kain Fz View Post
People say gw pve is too easy, but why is it urgoz, deep, slavers, and doa are all dead?
Because they're not as easily farmed as UW and FoW.
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Old Aug 15, 2009, 07:31 PM // 19:31   #384
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Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
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Old Aug 15, 2009, 07:38 PM // 19:38   #385
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Originally Posted by traversc View Post
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.
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Old Aug 15, 2009, 07:48 PM // 19:48   #386
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Originally Posted by Bryant Again View Post
I mean what would *you* do if you ran into an SF sin, or a "tanking" warrior? You wouldn't attack it, you'd ignore it. That's exactly what the monsters *don't* do: they toss every single spell, attack and ability at them. Fix that, and we're already a step ahead.
That would actually be really funny, and I'm one of those nefarious twisted souls who is ruining the game by playing solo from time to time. All it means is switching from reactive to active damage to kill, and more creative solutions for energy management. It could slow down several builds quite a bit.

Some of the warrior solo builds would actually be easier.
*Critical Hit!* *Critical Hit!* *Critical Hit!* *Critical Hit!* *Critical Hit!* dead, rinse, repeat.
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Old Aug 15, 2009, 08:28 PM // 20:28   #387
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I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.
Amen.
123456789101112
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Old Aug 15, 2009, 09:34 PM // 21:34   #388
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Originally Posted by traversc View Post
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
This is really simple:

If you already have lots of ecto or the stuff that comes out of the UW chest, the existence of SF is brutal. More ecto in the system makes the really rare stuff cost even MORE ecto, and it dilutes the coolness factor of your existing gear.

Very few players want to use items that everyone and his brother have, no matter how attractive that gear is. Given the means, players will always want to use stuff that other players don't have. People want to personalize their characters. Scarcity matters.

With SF allowed, the only way to "win" is to farm your tail off or own the really rare stuff people want to buy. The former costs time, and people don't like that. The latter is the rich getting richer, and people don't like that either.
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Old Aug 16, 2009, 01:00 AM // 01:00   #389
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Originally Posted by Martin Alvito View Post
This is really simple:

If you already have lots of ecto or the stuff that comes out of the UW chest, the existence of SF is brutal. More ecto in the system makes the really rare stuff cost even MORE ecto, and it dilutes the coolness factor of your existing gear.

Very few players want to use items that everyone and his brother have, no matter how attractive that gear is. Given the means, players will always want to use stuff that other players don't have. People want to personalize their characters. Scarcity matters.

With SF allowed, the only way to "win" is to farm your tail off or own the really rare stuff people want to buy. The former costs time, and people don't like that. The latter is the rich getting richer, and people don't like that either.
Quick! Nerf SF! Other people are getting the same ph4t l00t as me! I won't be as cool now.
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Old Aug 16, 2009, 01:34 AM // 01:34   #390
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I can't stand the people that have at least one set of Obsidian armor and complain about ectoplasm prices. The worst people are those that have ectoplasm stockpiled and QQ about losing gold value because they decided to keep that 10 stacks of ectoplasm and horde it, but then it backfired on them and now they can't sell them for as much. This is very, very similar to the stock market.
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Old Aug 16, 2009, 03:26 AM // 03:26   #391
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God this should be nerfed. I've never actually been able to get a decent group of people together to clear UW or FoW because everyone in ToA is an assassin. In ToA right now and most of the players are assassins. You should need planning, time, balanced skills and above all 8 god damned players to clear something like the UW.

The only times I've been into the UW are solo or with guild members.

Scratch that I just got a team. ^_^ UW time.
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Old Aug 16, 2009, 04:22 AM // 04:22   #392
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Quick! Nerf SF! Other people are getting the same ph4t l00t as me! I won't be as cool now.
You say this, but there are dozens of once popular rare skins that never see play because ANet made them drop everywhere. Fellblade is about the only exception that I can think of (that you still see regularly despite increased drop rate/inscribable), and it was always fairly common as the rarer skins went.

It's nice that you don't care and want to be snide about it. However, the community's behavior seems to indicate that players care.
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Old Aug 16, 2009, 05:00 AM // 05:00   #393
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People say they don't care about the economy and yet they continue to farm their butt of to get money, and then act shocked when they find out all their valuable stuff is worthless. Shrug it off all you want, but when ecto is worth 2k and obsidian edges are worth 20k and you are suddenly poor, don't complain to us. We warned you.
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Old Aug 16, 2009, 05:12 AM // 05:12   #394
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People say they don't care about the economy and yet they continue to farm their butt of to get money, and then act shocked when they find out all their valuable stuff is worthless. Shrug it off all you want, but when ecto is worth 2k and obsidian edges are worth 20k and you are suddenly poor, don't complain to us. We warned you.
I will be laughing my happy ass all the way to the FoW and back, but in my Obsidian armor.
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Old Aug 16, 2009, 05:27 PM // 17:27   #395
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Originally Posted by Martin Alvito View Post
You say this, but there are dozens of once popular rare skins that never see play because ANet made them drop everywhere. Fellblade is about the only exception that I can think of (that you still see regularly despite increased drop rate/inscribable), and it was always fairly common as the rarer skins went.

It's nice that you don't care and want to be snide about it. However, the community's behavior seems to indicate that players care.
Kay, but what I'm getting here is that you want Anet to nerf SF because they made skins that were rare before drop in multiple places?
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Old Aug 16, 2009, 05:48 PM // 17:48   #396
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I don't see why this isn't being nerfed with new creature spawns. Dying Nightmares and Kepkhet Marrowfeast were both added as counters to farming builds, so why not more stuff like that?

A few ranger mobs with choking gas would cause some severe problems.

Last edited by Aeon221; Aug 16, 2009 at 05:54 PM // 17:54..
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Old Aug 16, 2009, 06:48 PM // 18:48   #397
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Originally Posted by Bryant Again View Post
Quote:
Once again, all I'm hearing in this thread is QQQQQQQQQQQQQQQQQQQQQQQQQQQQQ.

Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF.
I could give less of a shit about what other people do. I only care about what the developers allow, encourage, and design.
QQQQQQ.

Quote:
I don't see why this isn't being nerfed with new creature spawns. Dying Nightmares and Kepkhet Marrowfeast were both added as counters to farming builds, so why not more stuff like that?

A few ranger mobs with choking gas would cause some severe problems.
Off-topic QQQQQ.

(This discussion isn't about HOW to nerf SF, in case you haven't figured it out. There's a million +1 ways to nerf SF, and yours aren't any cleverer. )

"Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF."
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Old Aug 16, 2009, 07:05 PM // 19:05   #398
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Its not like every guild out there are pro, plenty of shitty guilds out there. If your solution is to screw pugs and every less pro guilds out there, you might as well ask ANet to shutdown the server....all problems solved.
So you're basically saying that it should be normal for PuGs to complete a HM Elite area that can drop some of the rarest weapons in the game (well if you can even call them that anymore) in under 30 minutes? (I say 30 mins just to allow for the bad teams).

How is this good for the game? A game that was once pouted as skill over grind.

Now all people do all day is grind UW/FoW for high end items out of the chest.

Shadow Form is bad for the game, along with 600/Smite. Players no longer attempt to play an area with balanced teams. They either perma 123 roll their face over the keyboard through areas, or get 600's to run them through dungeons because they are too lazy to have a go themselves.

This game is nothing like it used to be. Nowadays HM is just a joke with the current PvE meta. There is no skill involved with the majority of it and very little in the way of prestige anymore either to work towards.

Last edited by Unreal Havoc; Aug 16, 2009 at 07:07 PM // 19:07..
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Old Aug 16, 2009, 07:43 PM // 19:43   #399
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Originally Posted by traversc View Post
QQQQQQ.


Off-topic QQQQQ.

(This discussion isn't about HOW to nerf SF, in case you haven't figured it out. There's a million +1 ways to nerf SF, and yours aren't any cleverer. )

"Once again, I'd like someone to give a reasonable explanation why they CARE if other people use SF."


Farm's in the past have been nerfed/changed that had a fraction of the impact UWSC has now which begs the question why waste dev time in the first place changing these farms.

We might as well revert some of the nerfed farms from the past. Hey might as well bring back the very first 55 UW solo.

Why do people seem the care that other's where botting HFFF... its not effecting you.

Why do people care that people where farming mallyx over and over from an outpost people where not supposed to have access to. Its not effecting you...

Why do people care that an expolit allowed people to dupe items. Its not effecting you...

Would you approve an update that gave a player true godmode, and/or the ability to kill every enemy in the instance with little to no effort. Again you don't have to play with these people, it doesn't effect you...

As long as this game is multiplayer to an extent people will "care" what others do in this game, even if they don't even play with them. Its pathetic seeing that as a justification for keeping broken farms/builds/skills because i don't play with you, it doesn't effect you.

Oh and i'm getting that some people seem to think that nerfing Shadow Form is some kind of attack on assassins and regardless of the balance issue or discussion at hand they feel the need to constantly defend it.

Last edited by Grj; Aug 16, 2009 at 08:11 PM // 20:11..
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Old Aug 16, 2009, 09:16 PM // 21:16   #400
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Originally Posted by BadgerzFTW View Post
Kay, but what I'm getting here is that you want Anet to nerf SF because they made skins that were rare before drop in multiple places?
No, what I'm saying is that no one wants skins that are everywhere.

It's not that ANet made those skins drop in multiple places...it's that they made skins that were hard to get drop EASILY. Serpent Axe, Sephis Axe, Elemental Sword, Tyrian Sickle, Brute Sword.......just to name a few.

Leave SF in the game long enough, and Eternal Blades, Voltaic Spears, Celestial Compasses and BDSes will all be like Deep and Urgoz greens. Those greens may be nice looking, but nobody actually uses that garbage unless they're new to GW. Once "desirable" skins become too easily acquired, they stop being a way to personalize a toon or show off, and instead using them is a badge of shame. ("You're using THAT?")
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